

ANIMA BEYOND FANTASY RPG REVIEW FULL

Groups can summon a creature together if they fulfill the following criteria: Mystical Resilience: Sylvain receive the Arcane Resistance Edge for free. *This penalty only applies to summon checks, not to control, bind, or banish checks. Since the penalties for failure can be somewhat drastic, an effective summoner will work to gain as many bonuses as possible, such as by learning a specific creature's true name, or possessing a part of that creature. The ritual gets a bonus or penalty depending on how long you spent on it. So succeeding by 20, for example, will force the creature to wait 20 days before it can return.

The difference by which a summoner beats the requried difficulty determines, in days, the time before the creature may return under it's own power. However the Presence of a living creature used as a container counts for double.īanishing a creature only requires suspecting that one is in the area. Instead, it regains Zeon equal to the cost paid to maintain the binding.Ĭreatures may only be bound into objects with a Presence equal to or greater than theirs. A Bound creature does not regain Zeon normally. While it is within it's container, it is further immune to any other summoning abilities, and cannot interact with the world in any way.
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It does not gain XP, cannot free itself from Control if controlled, and cannot gain levels. This check does not cost additional Zeon.Ī Bound creature's essence is frozen. They do receive any other bonus, however. If it attempts to do so, the summoner must make a Control check against the original difficulty, but does not receive the bonus or penalty for time spent on the ritual. The only exception is binding: The cost must be paid every day to keep the creature bound.Ī Controlled creature can attempt to free itself from it's control once per hour or if it receives an order that is against it's nature. Once a creature is on Gaia, it remains until banished, and once controlled, it remains controlled until it breaks free.

This is most effective when making use of a long ritual to summon and control a creature, as the creature is not in any way restricted in it's actions until you've controlled it.Īll of these costs are one time. Summon, Control, and Bind may all be used on the same turn if the player wishes, and may, in fact, be used as part of the same Ritual. Each skill, when used in a Ritual, has a Zeon Cost and a target difficulty depending on the level of the creature targeted. Summoning is the power used by Summoners, and relies on 4 different skills: Summon, Control, Bind, and Banish.
